GreenValley International Unveils LiGrip O2 SLAM Scanner

A new SLAM scanner for 3DGS is here.

A new SLAM scanner for 3DGS is here.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Green Valley International LiGripO2

GreenValley International has announced the LiGrip O2, its new flagship handheld SLAM LiDAR scanner and this time, Gaussian Splatting is at the center of the system’s output. Alongside traditional LAS outputs, the device natively exports Gaussian Splatting reconstructions in both .lisplat and .ply formats.

By pairing its LiDAR with five cameras (three panoramic for full color coverage, two visual SLAM cameras for stability), the system records scenes with all the richness needed for photorealistic splat based reconstruction.

The dual VSLAM cameras help stabilize reconstructions even in feature poor spaces like underground mines or long corridors, settings where splat pipelines can run into trouble. Like the XGRIDS system, data is captured by moving through a space. For industries like construction, mining, forestry, and cultural heritage preservation, this makes the jump from field scanning to real time immersive 3D far smoother.

In practice, it means a scan session can deliver outputs that are immediately usable in visualization tools, simulation pipelines, or even real-time engines experimenting with splat rendering. Surveyors may still rely on the LAS outputs, but for researchers, filmmakers, and digital twin creators, the native .lisplat and ply export is needed.

At 2.2 kilograms with battery, the LiGrip O2 is a bit heavier than the PortalCam, but still meant to be carried into the field for hours of capture, with hot-swappable batteries extending runtime as needed. It’s IP64 rated, modular (backpack and telescopic pole kits available), and controlled through a streamlined app interface.

This is the latest handheld device specializing in large scale and rapid data collection for gaussian splatting, following XGRIDS recent release of the PortalCam. The continuation of hardware based excitement around gaussian splatting is a positive indicator that capturing the world in lifelike 3D is very much on people’s minds. While there is no public pricing available yet, the LiGrip O2 certainly faces a tough challenge with the upgraded and more cost effective PortalCam.

More information about the LiGrip O2 can be found here.

Featured

Recents

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.