SplatCapture 2.5.0 Upgrades Its Unreal Engine Plugin with 24-Perspective Capture Mode

Michael Rubloff

Michael Rubloff

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SplatCapture

SplatCapture 2.5.0 replaces the plugin’s four camera pose option with a 24-perspective capture mode that collects significantly more angular coverage from a single point in a virtual Unreal Engine scene. The update also restores compatibility with Unreal Engine 5.6 and 5.7, adds independent control over capture grid dimensions, and corrects a rotation error that had left alternate grid points misaligned.

SplatCapture is an Unreal Engine plugin designed to automate the image capture step of the Gaussian splatting pipeline from virtual environments. The 24-perspective mode generates a substantially denser image set without requiring the user to manually design a camera rig.

Independent grid dimensions let users tune height and width separately. A fix to the per point rotation logic corrects a modulo error that had prevented every second grid point from rotating to its intended 45-degree offset angle.

The UE 5.6 and 5.7 compatibility fix resolves a crash in which the camera actor was destroyed by the engine before the plugin finished using it. A timing delay now keeps it alive for the full capture cycle. Version 2.5.0 ships as separate builds for UE 5.3, 5.4, 5.5, 5.6, and 5.7. The release notes list pathtracer support, a dedicated object capture mode, and a camera-coverage heatmap visualization as planned additions in future versions.

Access the plugin through GitHub or on Fab.

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Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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