SplatRenderer Plugin for Unreal Engine

Michael Rubloff

Michael Rubloff

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SplatRenderer

Developed by Dazai Studio, the SplatRenderer plugin brings real time 3D and 4D Gaussian splatting directly into Unreal Engine 5.5-5.7. On paper, that means support for standard .ply-based captures as well as time varying sequences through a custom .

SplatRenderer wraps splats in Blueprint actors, exposes controls like brightness and scale through familiar panels, and even introduces editor widgets for spatial cropping. The inclusion of 4D Gaussian splatting is where things get particularly interesting. While static splats have become relatively well understood, dynamic sequences remain an active frontier. By supporting playback of time based splat data, complete with synchronized audio, the plugin moves beyond reconstruction and into something closer to media.

There are also hints of where this could go next. Early documentation points to ongoing research into relighting and rendering improvements, areas that have been widely discussed but remain technically challenging. If splats can eventually be lit and manipulated with the same flexibility as traditional assets, their role inside production pipelines could expand significantly.

Gaussian splatting has already proven it can deliver lifelike 3D at real time speeds. The next phase is about where that capability lives. Plugins like SplatRenderer suggest that the answer is not in separate viewers or isolated pipelines, but directly inside the tools developers already use.

SplatRenderer is available for free through GitHub and comes with an Apache 2.0 license.

Featured

Recents

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

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Jul 24, 2026

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

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Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

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Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

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News

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Content creators will use gaussian splatting to bring lifelike dynamic content to their audiences sooner than you might think.

Michael Rubloff

Jul 21, 2026

News

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Content creators will use gaussian splatting to bring lifelike dynamic content to their audiences sooner than you might think.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

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Jul 24, 2026

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Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

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Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting