SplatRenderer Plugin for Unreal Engine

Michael Rubloff

Michael Rubloff

SplatRenderer

Developed by Dazai Studio, the SplatRenderer plugin brings real time 3D and 4D Gaussian splatting directly into Unreal Engine 5.5-5.7. On paper, that means support for standard .ply-based captures as well as time varying sequences through a custom .

SplatRenderer wraps splats in Blueprint actors, exposes controls like brightness and scale through familiar panels, and even introduces editor widgets for spatial cropping. The inclusion of 4D Gaussian splatting is where things get particularly interesting. While static splats have become relatively well understood, dynamic sequences remain an active frontier. By supporting playback of time based splat data, complete with synchronized audio, the plugin moves beyond reconstruction and into something closer to media.

There are also hints of where this could go next. Early documentation points to ongoing research into relighting and rendering improvements, areas that have been widely discussed but remain technically challenging. If splats can eventually be lit and manipulated with the same flexibility as traditional assets, their role inside production pipelines could expand significantly.

Gaussian splatting has already proven it can deliver lifelike 3D at real time speeds. The next phase is about where that capability lives. Plugins like SplatRenderer suggest that the answer is not in separate viewers or isolated pipelines, but directly inside the tools developers already use.

SplatRenderer is available for free through GitHub and comes with an Apache 2.0 license.

Featured

Recents

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Jul 6, 2026

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Arrival Space

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Michael Rubloff

Jul 7, 2026

Arrival Space

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Arrival Space

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Niantic Spatial

Platforms

Scaniverse Adds USDZ Export to Splats

Michael Rubloff

Jul 6, 2026

Niantic Spatial

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Niantic Spatial