fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

Michael Rubloff

Michael Rubloff

NVIDIA Logo

NVIDIA has shipped fVDB v0.5.0, the release in which its library of GPU takes a significant step forwards. Tagged as the latest release of openvdb/fvdb-core, the drop consolidates a long run of work spanning the v0.3.0 through v0.5.0 changelog into a single coherent pipeline built around one user facing object, fvdb.GaussianSplat3d.

The 0.4 release we covered ahead of GTC is where they added both MCMC densification, and projection via the 3D Gaussian Unscented Transform.

fVDB consolidates into a full stack with gsplat parity and multi-GPU throughout. The MCMC path now has a proper relocation kernel with unit tests and an add-noise kernel, Python bindings and pytests, and a set of exposed knobs that make it usable as a real optimizer. min_opacity surfaced in the relocate function and the k and t parameters exposed in MCMC relocation. Crucially for NVIDIA’s target of enterprise-scale reconstruction, those MCMC kernels gained multi-GPU support through the PrivateUse1 backend, the same partitioning story Sanja Fidler framed as the point of fVDB in our interview with her on reconstructing reality in 3D.

This cycle also added dense rasterization using 3D Gaussians and then an explicit push to improve parity with gsplat for dense rasterization. gsplat is of course the Nerfstudio maintained implementation of gaussian splatting, which has recently seen significant work directly from NVIDIA engineers. Around that core, fVDB now supports backgrounds, masks across all Gaussian render methods, rendering of all contributing Gaussian IDs and weights for downstream analysis, and shared-memory optimizations for the rasterizer.

Rendering was refactored onto a composable camera model for projection and ray generation, with a reworked camera API and world space parity and a camera_fov getter/setter added to fvdb.viz.Scene. Second, the Gaussian splatting autograd and pipeline logic was moved out of C++ and into Python, with an accompanying refactor of the splatting ops into extracted utilities, so the training loop is hackable and composable from Python. Multi-GPU scaling was significantly expanded.

It is available now, on GitHub and PyPI.

Featured

Recents

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Jul 15, 2026

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian