Sony's Gaussian Splatting Gets Direct Pipeline to Disguise

Michael Rubloff

Michael Rubloff

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Sony XYN Disguise

This is the latest step in Sony's radiance field journey since we first covered Sony PCL's proprietary NeRFs for virtual production.

Announced today, a new plugin enables XYN-generated 3DGS assets to import directly into Disguise environments, bypassing the Unreal Engine roundtrip that has been the standard path for getting gaussian splats onto LED walls. For the 400+ stages running Disguise globally, this means a streamlined capture-to-wall pipeline. You shoot a location with Sony mirrorless cameras, process through XYN's cloud, and load the result straight into Disguise's Designer software for on set use.

Disguise already supports gaussian splatting through the Volinga plugin, which routes 3DGS content through Unreal Engine via RenderStream. The XYN integration is a first party capture to rendering path from one of the largest camera manufacturers in the world, directly into the dominant VP platform. Sony's press materials emphasize "final frame like results" that can be confirmed on set immediately, which suggests the rendering fidelity is production ready rather than preview grade.

The timing tracks with a broader industry shift, as gaussian splatting continues its push into major productions, from Superman's volumetric performances to Jurassic World Rebirth. Disguise has deprecated its older NeRF based volumetric workflows in favor of 3DGS as the supported representation, and Sony's own SIGGRAPH 2025 presentation explicitly discussed gaussian splatting alongside NeRF and photogrammetry as the technologies underpinning XYN. The "3DCG" branding is Sony's production friendly wrapper around what this community knows as radiance field capture. (For the full picture of how we got here, see our earlier piece on how neural radiance fields will supercharge production pipelines.)

Sony is presenting "Enhancing Virtual Production Workflows with XYN's Spatial Capture Solution" at the Sony booth during NAB 2026 on April 21. Disguise is also previewing a second plugin from LTX for AI-powered generative media alongside the XYN integration, signaling that their plugin framework is becoming a key entry point for new content creation technologies hitting LED stages.

More details at xyn.sony.net and disguise.one.

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Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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