
360 Splat Pro
360 Splat Pro by Ronski is a $44.99 Windows application that turns 360, perspective and DSLR fisheye footage into training-ready data for Gaussian Splatting.
Location
Size
Total raised
Hiring?
Platform
Desktop app (Windows). Standalone installer that runs entirely on the local machine with no cloud step and no command line
GPU
NVIDIA GPU with 6 GB VRAM and a CUDA 12.8 compatible driver, CUDA 12.1 minimum, on Windows 10 64-bit. RTX 3080 or better with 8 GB or more is recommended. A CPU fallback covers the non GPU steps, but SAM3 AI masking requires an NVIDIA GPU
Pricing
$44.99 USD one time. Lifetime licence, all v1.x updates included for 2026
License
Proprietary
Best for
Preparing 360, perspective and fisheye camera footage for Gaussian Splatting training
Updated
July 2026
360 Splat Pro is a Windows desktop application by Ronski, sold on Gumroad for $44.99, that sits between a camera and a Gaussian Splatting trainer. It ingests 360 video and stills from Insta360 and DJI Osmo alongside ordinary perspective video and images, splits dual fisheye frames, filters for sharpness, applies AI masking through SAM3, and runs alignment through a bundled SphereSfM and COLMAP pair. The output is training-ready data with no terminal work and no cloud step, and every stage runs on the local machine. Ronski released the tool in April 2026.
The release history has widened the tool well past its original 360 remit. Version 1.2 added RealityScan meshing, GPU controls and Fibonacci camera coverage, and v1.2.5 brought GPU-friendly alignment and native Insta360 raw photo support for .insp files. Version 1.3.0 added multicam fisheye alignment and a COLMAP quality report, and v1.4.0 fused 360 and perspective cameras into a single solve.
Version 1.4.9, released 2 September 2026, moved the calibration model onto measured data. The fisheye lens centre is now measured from the footage rather than assumed and is refined during solving, feature detection runs at full source resolution where some workflows had previously dropped as low as 42 percent, multiple clips from one camera share a single calibration, and cubemap faces are sized from the lens rather than a fixed 2048. The release also added a DSLR fisheye workflow with a self-fitting circle mask and typed centre-offset controls, a per-camera heatmap across a multicam batch, and rotation on import for mixed portrait and landscape sets. The sharp-frames filter now removes both halves of a dual fisheye pair rather than one, batch runs no longer stop on a confirmation dialog, accented folder names no longer fail silently, and an image-folder drop no longer caps at 100 files.
Exports hand off in one click to Postshot, Brush, Lichtfeld Studio, nerfstudio, gsplat and any COLMAP-compatible pipeline, with RealityScan and standard COLMAP reachable by installing additional software and routing frames through the external workflow builder. Workflow presets save as .360sp files, so a camera and scene configuration can be reused across jobs or handed to someone else, and external tool chains can be scripted in Python with full COLMAP argument control for pipelines that need it. The interface ships in ten languages, English, German, French, Spanish, Italian, Dutch, Polish, Japanese, Korean and Traditional Chinese.
The minimum configuration is Windows 10 64-bit with an NVIDIA GPU carrying 6 GB of VRAM, a CUDA 12.8 compatible driver against a CUDA 12.1 floor, 16 GB of RAM and 10 GB of free storage. Ronski recommends Windows 11, an RTX 3080 or better with 8 GB or more, 32 GB of RAM and an SSD with 50 GB free. A CPU fallback covers the non GPU steps, but SAM3 masking needs an NVIDIA card. FFmpeg is the one external dependency and must be installed separately, though it is free and a setup guide ships with the product. Everything else, SphereSfM, SAM3, Python and the processing libraries, is bundled in the installer. The product remains a $44.99 one time purchase with all v1.x updates included for 2026.
Frequently Asked Questions
What does 360 Splat Pro do?
360 Splat Pro is a Windows preparation tool that takes 360 video and stills, perspective footage and DSLR fisheye captures through frame extraction, sharp frame filtering, AI masking and camera alignment, and hands the result to a Gaussian Splatting trainer. It bundles SphereSfM and COLMAP so the alignment step runs without any separate install.
What does 360 Splat Pro cost?
360 Splat Pro costs $44.99 USD as a one time purchase on Gumroad. The licence is a lifetime licence and all v1.x updates are included for 2026. There is no subscription and no cloud processing charge.
What are 360 Splat Pro's system requirements?
360 Splat Pro requires Windows 10 64-bit, an NVIDIA GPU with 6 GB of VRAM, a CUDA 12.8 compatible driver with CUDA 12.1 as the minimum, 16 GB of RAM and 10 GB of free storage. Windows 11 with an RTX 3080 or better and 32 GB of RAM is the recommended configuration. AI masking through SAM3 requires an NVIDIA GPU.
Do I need to install anything else to run 360 Splat Pro?
360 Splat Pro requires a separate free install of FFmpeg, and a setup guide is included. SphereSfM, SAM3, Python and the remaining processing libraries are bundled in the installer, so the full pipeline runs from day one without further software.
Which trainers does 360 Splat Pro export to?
360 Splat Pro hands off in one click to Postshot, Brush, Lichtfeld Studio, nerfstudio, gsplat and any COLMAP-compatible pipeline. RealityScan and standard COLMAP are reachable by installing additional software and routing frames through the external workflow builder. Workflow presets are saved as .360sp files so a configuration can be reused or shared.
Alternatives
Recent Headlines
360 Splat Pro v1.4.9 Measures the Fisheye Lens Center
360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting
360 Splat Pro 1.3.0 Adds Multicam Fisheye Alignment & COLMAP Quality Report
360 Splat Pro v1.2.5: GPU-Friendly Alignment and Insta360 Raw Photo Support
360 Splat Pro v1.2 Adds RealityScan Meshing, GPU Controls, and More
Ronski Releases 360 Splat Pro

