PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
PlayCanvas

PlayCanvas has released a publishing API for SuperSplat, a REST interface that lets any capture or training application upload gaussian splats straight to superspl.at. Getting a scene onto the platform previously meant exporting a file from whatever tool trained it and re-uploading it by hand through the browser, a multi gigabyte round trip on a large capture.

Authentication uses a PlayCanvas access token sent as a bearer header, generated once from the API Tokens section of the account page. Uploads are multipart and resumable. A client opens a session at POST /v1/splats/uploads with a source format and optional metadata, requests signed URLs for the part numbers it is ready to send, PUTs those parts directly to storage, then commits the upload with the returned part ETags.

Accepted source formats are ply, sog, ssog, and lcc. Scenes arrive unlisted and can sit in a processing state while PlayCanvas prepares the viewer assets. Title and description travel with the upload, alongside a softwareTools array of up to six catalogue IDs recording which tools made the scene, and an optional uploadClient object identifying the integration performing the transfer. GET /v1/splats returns a paginated list of the scenes a caller owns.

Three integrations are live at launch. Teleport by Varjo, which added direct Insta360 file upload for 360 camera capture, takes an access token under Settings and Integrations and then offers a Publish capture option on every capture. XGRIDS LCC Studio publishes from its My Models list with LCC2 (SOG) as the recommended format, returning a live viewer link when the transfer completes, and SuperSplat has read the native .lcc format since version 2.12.

The SuperSplat plugin for LichtFeld Studio is written and maintained by PlayCanvas, MIT licensed, and doubles as the reference implementation of the API. It adds a SuperSplat tab beside the Rendering and Training tabs, exports PLY or SOG, reports progress during transfer and resumes after a dropped connection.

The API is available now.

Featured

Recents

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Aug 18, 2026

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Aug 17, 2026

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

PlayCanvas

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

Michael Rubloff

Aug 19, 2026

PlayCanvas

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

PlayCanvas