Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Michael Rubloff

Michael Rubloff

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Notch One Gaussian Splatting

10bit FX has released Notch 2026.2, which adds native gaussian splat import and rendering that turns a splat into a object inside Notch’s real time GPU renderer. The new Gaussian Splats 3D node loads a source gaussian splat resource through its Object attribute and, from there, the splat behaves like any other piece of geometry in the graph. It is lit by scene lights when Lit is enabled, it casts shadows whose density is tuned through Shadow Alpha, it can emit light via Emissiveness, and it participates in Notch’s ray traced rendering paths so it reflects, receives reflections, and occludes and is occluded by conventional 3D objects.

What this closes is a real gap in the live visuals and virtual production toolchain. Node graph environments have been the natural home for splats in real time work for a while. For instance, last week’s profile of GSOPs bringing native Gaussian splatting to TouchDesigner and TDGS for Gaussian splatting in TouchDesigner demonstrated how well the paradigm fits. On the offline and near real time rendering side, treating a splat as a lit, shadowed, native object is now established practice, as with Chaos Vantage 3 bringing Gaussian splatting support and Arnold 7.5.2 adding 3D Gaussian splat rendering and relighting through a dedicated splat shader. For the LED volume stage specifically, the path to getting a splat on the wall has run through integrations, like Sony’s Gaussian splatting getting a direct pipeline to disguise.

Notch is the industry standard real time motion graphics and VFX tool for live events, concerts, broadcast, and virtual production, and its Notch Blocks run on the major media servers that drive LED stages, so native import lands splats directly where those scenes are actually built and played back.

The splat work is the headline of a release that also brings ONNX model support, allowing third party or custom ONNX AI image processing models, background removal, segmentation, depth and motion estimation, upscaling, tracking, many of them in real time, to run inside Notch. Custom Shaders nodes that load your own HLSL code as Post Effects, Particle Effectors, Clone Effectors, and geometry Deformers, and a Manual MCP that connects the Notch manual to an LLM such as Claude or ChatGPT.

This is yet the latest largest example of gaussian splatting making its way into industry standard applications. It is available now.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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