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Splatara

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Splatara uses advanced 3D scanning technology to create immersive timeline visualizations of any project that changes over time.

Location

Paris, FR

Size

Total raised

Hiring?

Platform

Meta Quest, distributed through SideQuest

GPU

On-headset training, no desktop GPU required

Pricing

Free for unlimited personal use, Business Pro at 50 euros per user per month

License

Proprietary

Best for

Capturing and editing Gaussian splats on a Quest headset

Updated

July 2026

Splatara is a radiance field company based in Paris, France. Its main product, SplataraScan, captures, trains and edits gaussian splats on a Meta Quest headset, with no desktop machine anywhere in the loop.

The company started from the viewer side. Splatara shipped a run of updates to its Quest app in December 2025, released a production suite in January 2026, and put SplataraScan on SideQuest in April, which moved distribution off sideloading and onto a store listing.

Training now runs on FastGS natively rather than through an external trainer, which brings reconstruction inside the app instead of handing frames off. A one-click pipeline built on Depth Anything 3 produces a scene from a capture without the user selecting a reconstruction mode. SAM 3 handles automatic masking, so moving subjects and unwanted foreground objects are segmented out before optimization rather than deleted afterwards in an editor.

SplataraScan has since become an editor as well as a capture tool. Splats can be edited on the headset directly, and finished scenes export to SOG, which brings the output into the same compressed format that SuperSplat, PlayCanvas and the wider web viewer ecosystem read. Peer to peer multiplayer lets several Quest headsets occupy the same captured scene at once without a hosted server between them.

Splatara does not publish a headcount or a funding figure. The app is distributed through SideQuest and through the company's own site.

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