XGRIDS Releases LCC Version 2

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Lixel Cyber Color 2.0

XGRIDS has spent the last two years steadily building out the Lixel CyberColor stack, from the LiDAR-based Lixel L2 scanner through the launch of Lixel CyberColor (LCC) itself in April 2024, the K2 camera, and the award winning PortalCam. Last November, the company positioning the container as a common backbone for Gaussian Splatting pipelines. LCC 2 is the next move in that arc. A reworked .lcc2 format built specifically to make very large scenes practical to store, load, and render.

Shipping in Lixel CyberColor Studio v1.12.0, the .lcc2 format introduces SOG/SPZ dual encoding and smaller file sizes than the original .lcc. XGRIDS reports faster model loading and smoother navigation, with the gains most pronounced on scenes exceeding 160 million splats.

According to XGRIDS, .lcc2 holds up at medium “Balance” quality settings while demanding considerably less processing power than .lcc required at maximum quality. The editing tools that LCC users lean on, Selector, Crop, and Color Grading, are not yet available for .lcc2 scenes, so for editing heavy workflows the original format still has a role for now.

XGRIDS’ argument is that a finished reconstruction is raw material rather than a final asset. They are also expanding their LCC Model Editor for the model itself and an LCC Scene Editor for the experience around it.

The Model Editor works directly on the reconstruction. It can merge multiple captures into one, duplicate content, crop and clean away clutter, color grade an entire scene, and separate individual objects. A rebuilt Crop tool is aimed at more precise spatial trimming, with cleaner cuts and sharper boundaries with fewer residual artifacts.

XGRIDS positions it for digital showrooms, cultural exhibitions, training programs, and industrial simulation. They are expanding their capabilities on annotations, grouping and managing assets, configuring interaction logic, and setting flythrough routes.

Underneath the editor sits the new .lcc2 format, which is a rebuild of the data structure and compression stack. The format supports SOG/SPZ dual encoding on export. It breaks large scenes into schedulable units and streams them by viewpoint and distance through a dual track LOD architecture. A single room, a campus, or a city block running into the hundreds of millions of Gaussians can be loaded, managed, and rendered in one system in real time.

Alongside the visualization, the format holds colliders, geometry, and depth in the same container, so a scene can be analyzed by software, read by AI, and sensed by a robot rather than only rendered. On interoperability, .lcc2 imports PLY, SPZ, and SOG and converts cleanly to and from them, so existing assets join the workflow without re-capture, and the format remains open source with a public spec and developer docs, continuous with the open sourcing of the LCC file format.

Beyond the editor and the format, LCC 2.0 also extends the capture and processing pipeline. A new Video Reconstruction option lets users upload ordinary video files for automatic 3DGS reconstruction, widening the input beyond image sets. PortalCam captures gain an alignment optimization that reduces structural artifacts such as misalignment and ghosting.

K2 owners unlock professional features that were previously gated, Map Fusion, Air-Ground Map Fusion, and HD Enhancement. In addition, the HD Enhancement ceiling rises from 500 to 1,000 images when enhancement control points are present, with broader air ground fusion and aerial reconstruction quality improvements alongside. On export, 3D Tiles adds a v2 (SPZ v2) option that loads directly in Cesium 1.35+.

XGRIDS has continued to ship rapid updates to their offerings. To learn more please visit XGRIDS website.

Featured

Recents

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

News

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Content creators will use gaussian splatting to bring lifelike dynamic content to their audiences sooner than you might think.

Michael Rubloff

Jul 21, 2026

News

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Content creators will use gaussian splatting to bring lifelike dynamic content to their audiences sooner than you might think.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

Michael Rubloff

Jul 27, 2026

DJI Terra

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting